////-----------------------------------------------------------------------------
//// Copyright (c) 2014 GarageGames, LLC
////
//// Permission is hereby granted, free of charge, to any person obtaining a copy
//// of this software and associated documentation files (the "Software"), to
//// deal in the Software without restriction, including without limitation the
//// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
//// sell copies of the Software, and to permit persons to whom the Software is
//// furnished to do so, subject to the following conditions:
////
//// The above copyright notice and this permission notice shall be included in
//// all copies or substantial portions of the Software.
////
//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
//// IN THE SOFTWARE.
////-----------------------------------------------------------------------------
//
//#ifdef TORQUE_TESTS_ENABLED
//#include "testing/unitTesting.h"
//#include "platform/platformNet.h"
//#include "core/util/journal/process.h"
//
//struct TcpHandle
//{
//   NetSocket mSocket;
//   S32 mDataReceived;
//
//   void notify(NetSocket sock, U32 state)
//   {
//      // Only consider our own socket.
//      if(mSocket != sock)
//         return;
//
//      // Ok - what's the state? We do some dumb responses to given states
//      // in order to fulfill the request.
//      if(state == Net::Connected)
//      {
//         U8 reqBuffer[] = {
//            "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
//         };
//
//         Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
//
//         ASSERT_EQ(Net::NoError, e)
//            << "Got an error sending our HTTP request!";
//      }
//      else
//      {
//         Process::requestShutdown();
//         mSocket = NetSocket::INVALID;
//         ASSERT_EQ(Net::Disconnected, state)
//            << "Ended with a network error!";
//      }
//   }
//
//   void receive(NetSocket sock, RawData incomingData)
//   {
//      // Only consider our own socket.
//      if(mSocket != sock)
//         return;
//
//      mDataReceived += incomingData.size;
//   }
//};
//
//TEST(Net, TCPRequest)
//{
//   TcpHandle handler;
//
//   handler.mSocket = NetSocket::INVALID;
//   handler.mDataReceived = 0;
//
//   // Hook into the signals.
//   Net::smConnectionNotify ->notify(&handler, &TcpHandle::notify);
//   Net::smConnectionReceive->notify(&handler, &TcpHandle::receive);
//
//   // Open a TCP connection to torque3d.org
//   handler.mSocket = Net::openConnectTo("108.61.193.195:80");
//   const U32 limit = Platform::getRealMilliseconds() + (5*1000);
//   while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
//
//   // Unhook from the signals.
//   Net::smConnectionNotify ->remove(&handler, &TcpHandle::notify);
//   Net::smConnectionReceive->remove(&handler, &TcpHandle::receive);
//
//   EXPECT_GT(handler.mDataReceived, 0)
//      << "Didn't get any data back!";
//}
//
//struct JournalHandle
//{
//   NetSocket mSocket;
//   S32 mDataReceived;
//
//   void notify(NetSocket sock, U32 state)
//   {
//      // Only consider our own socket.
//      if(mSocket != sock)
//         return;
//
//      // Ok - what's the state? We do some dumb responses to given states
//      // in order to fulfill the request.
//      if(state == Net::Connected)
//      {
//         U8 reqBuffer[] = {
//            "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
//         };
//
//         Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
//
//         ASSERT_EQ(Net::NoError, e)
//            << "Got an error sending our HTTP request!";
//      }
//      else
//      {
//         Process::requestShutdown();
//         mSocket = NetSocket::INVALID;
//         ASSERT_EQ(Net::Disconnected, state)
//            << "Ended with a network error!";
//      }
//   }
//
//   void receive(NetSocket sock, RawData incomingData)
//   {
//      // Only consider our own socket.
//      if(mSocket != sock)
//         return;
//      mDataReceived += incomingData.size;
//   }
//
//   void makeRequest()
//   {
//      mSocket = NetSocket::INVALID;
//      mDataReceived = 0;
//
//      // Hook into the signals.
//      Net::smConnectionNotify ->notify(this, &JournalHandle::notify);
//      Net::smConnectionReceive->notify(this, &JournalHandle::receive);
//
//      // Open a TCP connection to torque3d.org
//      mSocket = Net::openConnectTo("108.61.193.195:80");
//
//      // Let the callbacks enable things to process.
//      while(Process::processEvents()) {}
//
//      // Unhook from the signals.
//      Net::smConnectionNotify ->remove(this, &JournalHandle::notify);
//      Net::smConnectionReceive->remove(this, &JournalHandle::receive);
//
//      EXPECT_GT(mDataReceived, 0)
//         << "Didn't get any data back!";
//   }
//};
//
//TEST(Net, JournalTCPRequest)
//{
//   JournalHandle handler;
//
//   Journal::Record("journalTCP.jrn");
//   ASSERT_TRUE(Journal::IsRecording());
//   handler.makeRequest();
//   S32 bytesRead = handler.mDataReceived;
//   Journal::Stop();
//
//   Journal::Play("journalTCP.jrn");
//   handler.makeRequest();
//   Journal::Stop();
//
//   EXPECT_EQ(bytesRead, handler.mDataReceived)
//      << "Didn't get same data back from journal playback.";
//}
//
//#endif
